Tanki Online

It is a free-to-play game. Each League of Legends match is unique and lasts around 30 mins, similar to chess, with all champions starting off fairly weak but increasing in strength by accumulating items and experience over the course of the game. League of Legends was generally well received at release, and has grown in popularity. As of January , over 67 million people played League of Legends per month, 27 million per day, and over 7. Because there are so many players that play this game, and there are so many different skill levels, high quality matching is of the utmost importance so that games are balanced in that no one team has a significant advantage over the other. The basic priorities of the system are in order: The longer you wait, the less important priorities 1 and 2 are. How it relates to Networks:

Top VIdeos

Comment below rating threshold, click here to show it. Sadosky Senior Member So, first of all, I’ve never really posted anything in the forums even although I’ve been surfing them for a long time, but I really felt like I had to make a post about this and make people realize how ridiculous and flawed this matchmaking gets, since it is a real problem that is affecting or could potentially affect any player and completely ruin their experiences in this game, like it’s starting to happen to me and my mates, hence the reason for this post.

Need to say as well, No, I’m not going to complain about noob randoms or how much “elo hell” sucks. I’m going to address serious issues here, completely explained and documented with screenshots and proof I’ve been gathering until I felt satisfied and I got fed up enough to make this post. Let’s get started in this amazing journey, shall we? The main point of this topic is to discuss how can matchmaking pair 2 teams with a significantly big difference of winning chances, how ridiculously one-sided games get, how unfair it feels and how it takes away the fun.

Suppose Player A has a rating of , and plays in a five-round tournament.

So, first of all, I’ve never really posted anything in the forums even although I’ve been surfing them for a long time, but I really felt like I had to make a post about this and make people realize how ridiculous and flawed this matchmaking gets, since it is a real problem that is affecting or could potentially affect any player and completely ruin their experiences in this game, like it’s starting to happen to me and my mates, hence the reason for this post.

Need to say as well, No, I’m not going to complain about noob randoms or how much “elo hell” sucks. I’m going to address serious issues here, completely explained and documented with screenshots and proof I’ve been gathering until I felt satisfied and I got fed up enough to make this post. Let’s get started in this amazing journey, shall we? The main point of this topic is to discuss how can matchmaking pair 2 teams with a significantly big difference of winning chances, how ridiculously one-sided games get, how unfair it feels and how it takes away the fun.

At first, it was not that much of a deal, we could kinda understand things like this happening: However, as time passed, it started becoming something quite recurring. So, there’s not only a quite important unbalance platinum and gold in one team but enemy team has a 3 man premade, while my friend’s team was full of solo players, lower rated.

Things get a bit annoying as we play since this increases and starts to happen pretty much every game I ain’t going to post a thousand screenshots, I took the ones I feel will show better the problem It arrives to a point where it gets highly ridiculous, as you’ll see now: They have 3 players who are way, WAY higher rated than any in our team This is a complete 20 minute timewasting rape-fest for the other team, and I’ll tell you what, it takes away ALL the fun you could have and makes you not want to play anymore at all since, you know, this keeps happening:

Guild Wars 2

All-Stars , and claims to be the most played game in the world. Yes, even more than the behemoth World of Warcraft. Like DotA, League of Legends gives you control of one Champion, who has unique attacks and abilities, and sends you out against enemy Mooks and Champions to earn experience points and gold. Your goal is to destroy the enemy base the Nexus by first eliminating the turrets that defend it, which usually requires a heap-load of Cannon Fodder Mooks to tank the turret blasts while the Champions whittle it down.

There are also a number of secondary objectives scattered around the map which grant significant bonuses to whoever claims them. The Framing Device originally revolved around the titular “League of Legends”, a magical battle arena used to settle disputes between the competing factions living in the magical fantasy world of Runeterra.

When you dodge a game you lose only LP [ source!

Comment below rating threshold, click here to show it. This explanation is current as of the patch going out late in the week of Sept 15th wed, thurs or fri Summary: The system guesses how good you are based on who you beat and who you lose to. It knows pre-made teams are an advantage, so it gives you tougher opponents when you are in a pre-made team.

We did fancy math to make the pre-made teams vs solo players matching fair. I even ran it by two math Ph. Ds and they said it made sense! The basic concept is that the system over time understands how strong of a player you are, and attempts to place you in games with people of the same strength. As much as possible, the game tries to create matches that are a coin flip between players who are about the same skill. The basic priorities of the system are in order: The longer you wait, the less important priorities 1 and 2 are.

How are matches made?

A History: ’s Word of the Year

An example may help clarify. Suppose Player A has a rating of , and plays in a five-round tournament. He or she loses to a player rated , draws with a player rated , defeats a player rated , defeats a player rated , and loses to a player rated The expected score, calculated according to the formula above, was 0. Note that while two wins, two losses, and one draw may seem like a par score, it is worse than expected for Player A because his or her opponents were lower rated on average.

Therefore, Player A is slightly penalized.

The concept of Television Sport:

Audiences are good at figuring out which elements of a work are on which side of the Fourth Wall. No explanation is necessary for why our hero can hear a ringing telephone but not the movie’s soundtrack, or why the space ship is menaced by the Negative Space Wedgie , but not by the opening credits drifting by outside the ship: It’s also a wonderful thing to play with, and that is what Medium Awareness does; the characters acknowledge and interact with elements and conventions of the medium that shouldn’t technically"exist” in-universe.

Suddenly the characters can hear the ominous background music or the disembodied narration, they can read the subtitles at the bottom of your screen, and they can tell when it’s almost time for a commercial break. Generally, this awareness is brief; it’s used for a joke or two and then never mentioned again. Used this way, it’s Lampshade Hanging as applied to Paratext.

Criminal Intent on the USA Network featured the lead detectives puzzling over the network logo they just now noticed in the corner of the screen.

Elo rating system

This explanation is current as of the patch going out late in the week of Sept 15th wed, thurs or fri Summary: The system guesses how good you are based on who you beat and who you lose to. It knows pre-made teams are an advantage, so it gives you tougher opponents when you are in a pre-made team. We did fancy math to make the pre-made teams vs solo players matching fair.

I even ran it by two math Ph. Ds and they said it made sense!

I tell you, she was smurfing, she played Annie support and did pretty good.

I’m going to try to hit the confusing points that have been repeatedly questioned in a short, meaningful way. Riot’s system is a proprietary variation on the Elo rating system, meaning they don’t release all the details of their system to the public. I’m making reasonable assumptions based on my research, experiments, and knowledge. About me, and why you should trust me: I’ve been playing League of Legends for a year and a half plus. I’m a professional researcher that does some of my research in MMR-type systems.

I’ve cited my work using [this format] as much as I can. Elo rating, a 3- or 4-digit number that expresses a player’s skill at a game. Matchmaking Rating, a number used to place players into matches based on an algorithm. The Elo system was originally invented for use in professional chess.

Medium Awareness

Why was that chosen as the goal? I’m not trying to be a jackass in asking this; I think you’ve added some mechanics with very negative consequences and I’m really not sure what you’re gaining in exchange. Especially in light of: We are not 1 on 1 matching, we are 5 on 5 matching, so we get good results most of the time.

Well you get the best results you can, which is all kinds of difficult with everything mashed together – you don’t just have weaker players having their ratings carried upwards by playing in stronger premades, but you have different skill sets being relevant at different levels of play, at different levels of organization. You have uncertainty in each person’s rating from shot noise.

The ongoing lore is now primarily communicated through Universe , an extensive encyclopedia website; as well as written stories, artwork, comics, animations, and special character interactions.

Featuring dynamic questing, an almost flat leveling curve, and action-packed PvP modes, Guild Wars 2 has quickly become one of the hottest MMOs available. Guild Wars 2 is a living game. Heart of Thorns is the first expansion pack for Guild Wars 2, and it was followed on with Path of Fire, the second major expansion. The highly anticipated expansions feature new regions and maps, new events and storylines, challenging group content, new boss battles and a lot more.

Your Own Style — Choose from eight distinct professions, each with its own unique powers and devastating attacks. Customize your character, set up your skills and gear, and get out and explore. Your choices determine how your personal story evolves; with thousands of possible variations, no two players will have the exact same experience. Fractals, instanced shorter dungeons, provide fun PvE content that is more casual.

NEW SEASON 7 RANKED SYSTEM? (League of Legends)